Week 28
28 April 2013Week 28: the final week of Detling.
And, I’m pleased to report, not too much of a scramble to the finish line. Instead: a carefully measured burndown, ticking things off the issue list as the team hummed along nicely. It was great to get a day with Dean in the studio, fixing all his snags with my design implementation, and adding a little polish where appropriate. It was also lovely to have another designer passing over a lot of the interactions whilst I finished up implementation – and, it goes without saying, it’s just great being in a room with him. We had a lot of fun.
The team converged nicely for the last two days, and we also fitted in a lot of copy overhaul as well as handover to Caper’s technical director, James; an hour took him through a complete tour of the site, and we had it up and running on his own machine as swiftly as anyone could hope for.
A satisfying end to a tight project, then. We all could see the next steps – the obvious jumping-off points, the rough seams in it – but they’re going to have to wait. For now, we need to put it in front of some real users, and see how they react. Pleasingly, that means it’ll be live in the real world, and I should be able to point to it shortly.
I spent a couple of days this week on the Playable City work with PAN. This was both game design work and some code refactoring: a fairly hefty refactor, but it left the codebase in a much better place for the design’s desires and ambitions, and should be easier to build on. Glad to have that out of the way. Aanand was a big help a few weeks ago in talking some sense into me.
On Friday, I spent the day poking around with my FRDM KL25Z: a prototyping board for the mbed platform. It’s a small prototyping board, about £8, and more powerful than an Arduino (though a tad less friendy to use). On-board, it has a lot of pin-outs, as well as an accelerometer, an RGB LED, and a capacitive touch strip.
I soldered up headers onto both boards, and started poking the mbed environment. One of the projects I’m investigating with it – a MIDI-driven readout – is still going to be harder than I planned, mainly owing to the programming side – but otherwise, got them up and running swiftly. Interesting to diversify into new microcontrollers, and useful learning for the summer. I shall continue to poke it in due course.
A good week. By the end, the combination of project conclusions and some strong antibiotics meant I was pretty wiped. Over the next few weeks, I’m primarily focusing on an equal split of Playable City, along with some of my own work, which will lead to some new things to share here, I hope.