3 September 2018
Fortnightnotes, owing to a long weekend away over the bank holiday.
At the end of week 296, Lambrigg had its own internal demo; Tim and I were cranking fairly hard to get that done – three days of code, audio recording, hasty art direction and game design.
The demo went very well: really well received, clearly understood, and loads of good questions (which is always a good sign). Initially I was relieved – everything worked, we met our goals – but I also left the demo highly satisifed with the positive response and enthusiastic feedback: I thought we'd done a fair pile of work to get it to where it was, and the team communicated that they could see that. So that's great. Tim and I regrouped at the beginning of week 297 to set direction for the final phase of the project, and that's now underway.
The bank holiday weekend extended a few days either side for family obligations, and then, just as I got back to work in week 297, I had a day sick at home with a brief headcold. Annoying! I recovered over the weekend, so week 298 begins on Monday (with these notes).