• Week 2

    29 October 2012

    A week featuring a lot of business development – ie, meetings. A few of those might lead to interesting things; others were just worthwhile having to catch up with old friends. That included some talking with Makielab, where I currently have a desk, and in return for a desk I’ve said I’ll do a small amount of regular work for them. On the Friday of Week 2, we explored what the first piece of work might bbe.

    When not in meetings, I pushed on with the RSC project. Several successes here. I wrapped up the data-recording (for the second play I’m producing visualisations on), finalised the print output format, produced the print design for the second play, and started work on the promotional website.

    I shot a chunk of film for the explanatory video on Friday, recording some live audio, and also a guide voiceover, which will need replacing next week. I’ve now got an idea of what shots are missing, and what might need replacing – I can shoot these once I’ve got the final physical artefacts produced.

    Speaking of physical artefacts: the biggest success here was getting the first material back from Cut Laser Cut. I was a bit wary of what was going to emerge, but the result turned out to be very beautiful indeed, and won’t need re-cutting. Given that, Week 3 should see the remaining laser-cutting going out the door almost immediately.

    So Spirits… is in good shape. I’m hoping to spend at most a couple more days on this – one to wrap up the promotional copy, and then one to wrap up the film and photography once all the materials are back from fabricators. Then, hopefully, it’s just a case of delivering things to Stratford and setting a small site live. It’ll be exciting to have my first actual piece of work since going freelance live, and I’m a bit anxious to finish it all up.

    Otherwise: I continue to consider options for the end of the year. There are some interesting things hovering, and it’s a case of seeing if they’ll come into land. (If you’re looking for a smart developer/interaction designer for short projects before the end of the year, or have a Tom-shaped project lying around – do get in touch).