02 December 2013
Just one day on Haddington, building forms and refining some of the interactions with them.
I spent a bit over a day on Housedon, rebuilding one page that had caused some issues, adding the last remaining feature, and hopefully bringing that in to land – whilst trying to stop the feedback loop from sprawling too much.
On Wednesday, I had a meeting with a potential future collaborator; I mainly ruminated about the design of connected objects.
Otherwise, though, not a lot, owing to being under the weather. It’s hard being ill when you’re freelance – I’ve managed to largely avoid it so far, but the cold weather got me, I think. Fortunately, it was a quiet week, and so not the worst time to fall ill – the only thing that fell by the wayside were my plans for personal projects. Still, hoping to shift the last remnants as I move into Week 60, when there’s less time I can afford to lose.
24 November 2013
On Friday, I spent a day at the ODI, acting as a mentor on the last day of their Open Data in Practice course. I spoke to the participants throughout the final day – which is largely dedicated to ‘making’. In particular, I helped a few of the groups with their work, discussing appropriate object design, and assisting with some CartoDB prototyping. The presentations at the end of the day were great, and it was as ever, always interesting to see how different people learn and think.
17 November 2013
Not much to report; this week was spent plugging away at Haddington and seeing the team for a couple of days, which was very useful, if only to stop cutting code and use face-to-face time with one another to understand some of our assumptions.
I also put the transcription of my talk Driftwood online, which appears to have been well received. (And: as is customary every six months, patched up my Keynote Exporter tool to reflect current usage.)
Quiet, but busy.
13 November 2013Driftwood is a talk I gave at Playark 2013. It was meant to be a talk about leftovers (the theme of the conference being ‘reclaim’), and about Hello Lamp Post. In the writing, it turned into a broader overview of my own work – on six years of projects around cities and play. I was quite pleased with how it turned out, and wanted to share it on the web. (This is a roughly edited version of the script I spoke from).
10 November 2013
This week, I began work on what I’m calling Haddington – though it already has an existing name. I’m working as part of a small team – primarily Dan Catt and Dean Vipond – on some new product development at the Guardian.
Primarily, I’m focusing on front-end development: bringing Dean’s designs to life, acting as another designer for him to bounce ideas off, and finessing a lot of the interactive elements of the site.
This week focused on wrapping my head around the site, building up the core static pages, and beginning to develop a set of components for building the templates out of. By the end of the week – according to iDoneThis, I had a lot of that in place and ready to share with the team. Next week is going to involve refactoring a lot of my Sass to make it a bit less wasteful and more modular – getting it into good shape for turning into dynamic templates on top of Dan’s code.