27 January 2019
Finally, a week with the regular number of days in that began on a Monday! (From my perspective).
Over at Bulb Labs, there was a good groove of thinking, writing, and talking. Sounds so vague, doesn’t it? I worked on a pile of research and writing, where synthesis – writing – was as key as the research itself, so that felt good. I’m looking forward to seeing how that went down next week. I also spent some time just talking to colleagues on Slack as a way of building work-relationships; there were some fire-emojis by the end of the week, so perhaps I was doing something right.
Thursday, I went back to Captionhub – Selworthy – for a day I owed them prior to Christmas, that illness got in the way of. Nice to see the gang again – I managed to wrap the feature I was working on end-to-end, leaving it in a good place to get to deployment. I also helped debug a slightly strange feature in code relating to a file format I’m reasonably expert in now – turned out the bug was just some naive code I’d written a long while ago, and the fix wasn’t too hard to roll out. Exciting to see lots of other developments there, too – so nice to drop by.
I paid my taxes. Boring, slightly stressful, but out of the way. And now there’s some time in the coming week to sort out some accountancy. Admin has been a bit of an overhead recently: there’s not been too much, but finding space in the week to do it has been more challenging than normal. Hoping to get back on top of that fast enough.
16n got featured on Hackaday, which was pretty nice!
And finally, at the end of the week, I went along to Parallel Worlds at the V&A. I had a great day out, and it did what I hope conferences will do: blow some cobwebs out of my brain and open up some new ideas. My notes are reminders of small projects to pick up and continue with, alongside things I learned from the sessions. It was also great to catch up with friends across the London games scene, and hear what they’re up to. A good end to a good week.
20 January 2019
Let’s do this again.
…were Christmas. No news, as a result.
… and we’re back in the saddle.
First up: prepping and delivering a second weekend of teaching on Hyper Island MA. I like the second weekend; the students are deep into the brief, we can deliver some more challenging (and unusual) talks and content, and push them a little more in general. Again, loads of great questions and discussions; some great guests, with a workshop from Ultra IOT and a talk from Wesley; and then, at the end, some excellent presentations. So pleased to see how they’d all developed. Every project had at least one straight up “quiet-round-of-applause” from me: some new insight, or technique for presenting material I’d not seen, or an idea for interaction. It was highly satisfying, and I was wiped out by the end of the three intensive days (after a full week of client work).
Somewhere in week 314, before I went back into work proper, I wrapped up the work necessary to launch 16n – an abstract music controller. It’s sixteen faders, that output information in a variety of ways, and it’s up to musicians as to how to integrate it into their setups. Here, have a picture:
Rather than shipping this as a product, I’ve instead made the entire thing open source. The electronics schematics and board designs are CC-BY-SA, as are the panel designs; the firmware is MIT licensed. It means I can still bring them to market in a way, if I’d like, in due course – but for now, the community that’s eager to have them (because this has been in progress for a long while) can get on with making their own. Or, indeed, making them for each other; it’s very much fanufacture made flesh. There’s certainly been a nicely positive response so far – and we made Mouser sell out of the faders, for the time being…
Around that, I’ve been settling into the gig at Bulb Labs: making contacts, meeting people, and thinking by writing and listening. The team is coming together, as are the inklings of the first few projects there. It’s going to be a difficult gig to write about even in my slightly obtuse manner, but perhaps there’ll be a way into it in due course. We’ll make the path by writing, so to speak.
Hello, 2019. Let’s get on with this.
21 December 2018
The final two working weeks of the year. In the midst of kicking off at Bulb, wrapping up at CaptionHub, and Christmas party season… I got a truly horrendous cold and spent several days in bed. Yuck.
So there’s not a vast amount to report. My personal Trello account tells me I spent much of those two weeks when not at clients mainly just doing admin. Otherwise, I tried to wrap up one last feature at CaptionHub – as well as a bit of troubleshooting around STL file formats – and started getting my handle on the role at Bulb in the few days I had there. So far, there’s been a lot to take in, but the little team in Labs is great, and I’m looking forward to getting underway a little more next year.
When I wondered why I was ill, it turned out that moving house, a long weekend of teaching, and a new gig all at once is a lot to take on board, and I think my body just said ‘no’. Endoftermitis is real: it’s like technical debt for your body, where you can no longer stave things off and it all comes crashing down. The only thing to do is to roll with it: accept you don’t want to get colleagues ill, do what you need to recover, remember that’s what the rainy-day funds are precisely for.
A quieter end to the year than perhaps I envisaged, then, but an end nontheless. Next up: two weeks out of the studio and the office, resting up, getting ready for 2019. And then we start again.
25 November 2018
Time is elided at the moment: I’m having a deliberately quiet period between projects and whilst lots of non-work life is all rather busy. So weeknotes are a bit more spread-out. But still worth doing.
I’ve also started work on a new piece of personal process to perhaps make this – and a few other things – easier to manage. (Nothing magic: just using Trello to treat ‘myself’ as a project). We’ll see how that works out.
Sharphaw didn’t end up happening – at least, not in the planned format. There might still be some work there in the future, but for now, that codename and work is on ice.
I’ve been dealing with some metal suppliers from Germany and Poland, who are making prototype panels for 16n. It looks like the panels will be arriving in week 310, which is exciting for that project (and also to determine if my CAD work has come out correct).
In week 309, I spent the afternoon at After The Flood, taking part in a quick workshop. Always good to work with the teams they put together, and I think we got to some useful places in it.
I’m gearing up for the Digital Technologies module on the Hyper Island MA I’ll be teaching on at the end of the year. Some of the work has needed minor touch-ups, although there’s one talk that’ll get more of a rewrite in week 310. I’ve also been securing final guests, and nailing down the project brief for the students.
Longer-term plans are emerging, too. My time on Selworthy is winding down. I’m going to wrap up there by the end of the year. And I should really explain it properly, after 3.5 years! I’ll write it up in depth soon, I hope. Great ride.
And, in the meantime: dotted the _i_s on Highrigg: a part-time contract that’ll kick off at the end of the year, and we’ll see how we go from there. Meaty, a new set of challenges for me: exciting and scary at once. Sounds like a good thing to go into 2019 with.