Week 31727 January 2019
Finally, a week with the regular number of days in that began on a Monday! (From my perspective).
Over at Bulb Labs, there was a good groove of thinking, writing, and talking. Sounds so vague, doesn’t it? I worked on a pile of research and writing, where synthesis – writing – was as key as the research itself, so that felt good. I’m looking forward to seeing how that went down next week. I also spent some time just talking to colleagues on Slack as a way of building work-relationships; there were some fire-emojis by the end of the week, so perhaps I was doing something right.
Thursday, I went back to Captionhub – Selworthy – for a day I owed them prior to Christmas, that illness got in the way of. Nice to see the gang again – I managed to wrap the feature I was working on end-to-end, leaving it in a good place to get to deployment. I also helped debug a slightly strange feature in code relating to a file format I’m reasonably expert in now – turned out the bug was just some naive code I’d written a long while ago, and the fix wasn’t too hard to roll out. Exciting to see lots of other developments there, too – so nice to drop by.
I paid my taxes. Boring, slightly stressful, but out of the way. And now there’s some time in the coming week to sort out some accountancy. Admin has been a bit of an overhead recently: there’s not been too much, but finding space in the week to do it has been more challenging than normal. Hoping to get back on top of that fast enough.
16n got featured on Hackaday, which was pretty nice!
And finally, at the end of the week, I went along to Parallel Worlds at the V&A. I had a great day out, and it did what I hope conferences will do: blow some cobwebs out of my brain and open up some new ideas. My notes are reminders of small projects to pick up and continue with, alongside things I learned from the sessions. It was also great to catch up with friends across the London games scene, and hear what they’re up to. A good end to a good week.